legend of zelda

Netflix: Zelda by john cheng

I'm not sure if I'm excited or nervous about this...

Wall Street Journal Speakeasy blog has reported that Netflix will be developing a live-action series based on The Legend of Zelda with help from Nintendo.

The video streaming service is in the early stages of developing a live action series based on “Zelda,” about an ordinary boy named Link who must rescue a princess named Zelda and save a fantasy world called Hyrule, said a person familiar with the matter. As it seeks writers to work on the show, Netflix is describing it as “Game of Thrones” for a family audience, this person said.

So far Netflix has not let me down with their original content with Marco Polo being one of these, but there is quite a lot of room for them to mess this up. Fingers crossed for a good outcome.

Legend of Zelda: Ocarina of Time Sage Medallions by john cheng

Playing with Rhino3D has been my life as of late. Since the advent of 3D printing and how quickly it seems to be rising in the limelight, I felt it necessary to be somewhat knowledgeable on 3D rendering. I needed a project, so I decided making signet rings would be a good mixture of ease and difficulty. 

I was also in a fit of nostalgia seeing many images of Legend of Zelda on my feed, resulting in the creation of signet rings for the sages in Ocarina of time. These have never been printed before, but if you're willing to risk 10 bucks or more (depending on the material you pick) you can have your own by ordering from Shapeways!

I've already ordered some samples but they have yet to arrive. Fingers crossed!

Wind Waker Mastersword Prop by john cheng

The past few weeks, I've been watching Inside Adam Savage's Cave on tested.com
and have been extremely inspired to make things again. I loved making things as a child, experimenting with materials in college, and I still do occasionally make things. But my day job, freelancing, painting, and life in general have taken most of my time.

But after watching Adam Savage work on side projects on top of doing Mythbusters and seeing a glimpse of what goes on in his head, I've found that I have no excuse not to make things. If I enjoy creating and making objects, then I should make the time to do it.

And so the first project that I've dived into immediately is making the Wind Waker Mastersword. I love the way the blade is out of proportion to the other Zelda games, but that is exactly why I wanted to build it.

Initially i was going to build the frame of the blade out of cut and flattened pvc, but that was way too much work for something so simple and also too heavy. Instead I used chipboard to line up where the edge of the blade would be and glue gun thicker pieces of foam core on either side to give the blade a bit more depth.

The next step was to use bondo and fill the space between the foam core and the chip board. I purchased bondo from Home Depot, but I failed to pay attention to details and picked up Bondo-Glass, which I think is fiberglass reinforced bondo. Since I had already purchased it, I figured i would just give it a go, mostly because i was too lazy to go back to home depot.

That was definitely a mistake because upon drying, the bondo-glass was way to difficult to sand and far too heavy for the light weight foam core blade tang to hold up. I ended up throwing it away and starting over once I picked up a new bucket of bondo filler.

Bondo filler was be far much easier to sand and also to somewhat remedy the weight strain issue on the tang, I cut out a small middle portion of the tang so that i could fill it with bondo on both sides. I will most likely be making a mold of this later on but for now it will hold. The blade itself still has many gaps and holes that I will need to clean up with more bondo, but I'm leaving that for later as I continue to cut out pieces of foam core for the hilt of the sword. Once all of the base pieces are cut, I'll continue to bondo and sand until it is to my liking, and begin making molds of each piece.

I have a long way to go, but so far its been really fun to figure out how to complete this project. I'll post more later on when I'm further along in the project.

Re-rendering the Temple of Time by john cheng

Michael Eurek took the well loved game Ocarina of Time and rendered the Temple of Time in the new Unreal Engine 4. This was by far one of my favorite games of all time, if only Zelda:OoT was remade to look like this in it's entirety. Weren't they going to remaster Majora's Mask? I guess not ... so sad.

8-Bit Philosophy by john cheng

Check out the first episode of 8-Bit Philosphy exploring Plato's Allegory of the Cave. It's a very clever way to illustrate an idea to muse upon.

8-Bit Philosophy is a new web series from Napkin Note Productions that explores and explains philosophy through the use of graphics from retro video games like the original The Legend of Zelda for the Nintendo Entertainment System.

How would you handle this situation if you experienced a higher truth first hand, would you share it? On the other hand, what if you were presented with a higher truth by another person? Accept the view, explore for yourself, reject it, or maybe even persecute?

It's an interesting question to pose against yourself because it forces you to think about the last time someone tried to bring into your own life a different perspective.

Maybe I'm the one bringing a higher truth to the world...or maybe I'm the one chained down with a narrow point of view.